Provides a loosely coupled design between objects that interact. Loosely coupled objects are flexible with changing requirements. Here loose coupling means that the interacting objects should have less information about each other.
Observer pattern provides this loose coupling as:
Subject only knows that observer implement Observer interface.Nothing more. There is no need to modify Subject to add or remove observers. We can reuse subject and observer classes independently of each other.
Memory leaks caused by Lapsed listener problem because of explicit register and unregistering of observers.
You should consider using this pattern in your application when multiple objects are dependent on the state of one object as it provides a neat and well tested design for the same.
Suppose we are building a cricket app that notifies viewers about the information such as current score, run rate etc. Suppose we have made two display elements CurrentScoreDisplay and AverageScoreDisplay. CricketData has all the data (runs, bowls etc.) and whenever data changes the display elements are notified with new data and they display the latest data accordingly
// Java program to demonstrate working of
// onserver pattern
import java.util.ArrayList;
import java.util.Iterator;
// Implemented by Cricket data to communicate
// with observers
interface Subject
{
public void registerObserver(Observer o);
public void unregisterObserver(Observer o);
public void notifyObservers();
}
class CricketData implements Subject
{
int runs;
int wickets;
float overs;
ArrayList<Observer> observerList;
public CricketData() {
observerList = new ArrayList<Observer>();
}
@Override
public void registerObserver(Observer o) {
observerList.add(o);
}
@Override
public void unregisterObserver(Observer o) {
observerList.remove(observerList.indexOf(o));
}
@Override
public void notifyObservers()
{
for (Iterator<Observer> it =
observerList.iterator(); it.hasNext();)
{
Observer o = it.next();
o.update(runs,wickets,overs);
}
}
// get latest runs from stadium
private int getLatestRuns()
{
// return 90 for simplicity
return 90;
}
// get latest wickets from stadium
private int getLatestWickets()
{
// return 2 for simplicity
return 2;
}
// get latest overs from stadium
private float getLatestOvers()
{
// return 90 for simplicity
return (float)10.2;
}
// This method is used update displays
// when data changes
public void dataChanged()
{
//get latest data
runs = getLatestRuns();
wickets = getLatestWickets();
overs = getLatestOvers();
notifyObservers();
}
}
// This interface is implemented by all those
// classes that are to be updated whenever there
// is an update from CricketData
interface Observer
{
public void update(int runs, int wickets,
float overs);
}
class AverageScoreDisplay implements Observer
{
private float runRate;
private int predictedScore;
public void update(int runs, int wickets,
float overs)
{
this.runRate =(float)runs/overs;
this.predictedScore = (int)(this.runRate * 50);
display();
}
public void display()
{
System.out.println("\nAverage Score Display: \n"
+ "Run Rate: " + runRate +
"\nPredictedScore: " +
predictedScore);
}
}
class CurrentScoreDisplay implements Observer
{
private int runs, wickets;
private float overs;
public void update(int runs, int wickets,
float overs)
{
this.runs = runs;
this.wickets = wickets;
this.overs = overs;
display();
}
public void display()
{
System.out.println("\nCurrent Score Display:\n"
+ "Runs: " + runs +
"\nWickets:" + wickets +
"\nOvers: " + overs );
}
}
// Driver Class
class Main
{
public static void main(String args[])
{
// create objects for testing
AverageScoreDisplay averageScoreDisplay =
new AverageScoreDisplay();
CurrentScoreDisplay currentScoreDisplay =
new CurrentScoreDisplay();
// pass the displays to Cricket data
CricketData cricketData = new CricketData();
// register display elements
cricketData.registerObserver(averageScoreDisplay);
cricketData.registerObserver(currentScoreDisplay);
// in real app you would have some logic to
// call this function when data changes
cricketData.dataChanged();
//remove an observer
cricketData.unregisterObserver(averageScoreDisplay);
// now only currentScoreDisplay gets the
// notification
cricketData.dataChanged();
}
}
Output:
Average Score Display:
Run Rate: 8.823529
PredictedScore: 441
Current Score Display:
Runs: 90
Wickets:2
Overs: 10.2
Current Score Display:
Runs: 90
Wickets:2
Overs: 10.2
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